Base Stats
HP
0
Mana
0
Phys ATK
0
Phys DEF
0
Magic DEF
0
Mov Speed
0
Ratings
Durability0/10
Offense0/10
Control0/10
Difficulty0/10
Skills
Skill Priority
1
2
3
Lvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

P
Stick, Stick
Enemies gain a stack of Sticky each time they're hit by Gloo's skills, decreasing their Movement Speed by 4% for 6s. Stacks up to 5.
Each stack of Sticky on an enemy reduces their damage dealt to Gloo by 4%.

1
Slam, Slam
Gloo reaches out and slams the ground, dealing 80 (+80% Total Magic Power) Magic Damage to the enemy.
At the final location, a Goo is left behind that explodes after 3s to deal 300 (+12% Extra Max HP) Magic Damage to nearby enemies and immobilize them for 1s. If Gloo touches the Goo, it will explode immediately, reset the skill's cooldown, and heal Gloo for 2.5% of Max HP if the explosion hits an enemy (doubled if it hits an enemy hero).

2
Spread, Spread
Gloo stretches forth to deal 100 (+80% Total Magic Power) Magic Damage to enemies in its path, immobilizing them for 10%s.
If this skill hits a Goo, Gloo will charge over to it, dragging enemies in its path in the same direction for a distance.

3
Grab, Grab
Gloo splits into Goos for 5s, during which it gains 25% extra Movement Speed, recovers 30 (+50% Total Magic Power) (+6% Extra Max HP) Max HP per second, and deals 9 Magic Damage every 80%s to enemies it comes into contact with.
Grab, Grab: Gloo attaches itself to the target enemy hero with max Sticky stacks for up to s, recovering Max HP. For the duration, Gloo transfers of the damage it receives (calculated before damage reduction; excluding damage from turrets) to its host, and its Basic Attacks deal Magic Damage.
Go, Go: Gloo leaves its host early.
Cooldown is lowered to 5s if the host dies while Gloo is still attached to it.
Gameplay Guide
No specific gameplay guide available.
Strengths
No data available
Weaknesses
No data available
