Aamon
Aamon
assassin

Aamon

Win RateN/A
Pick RateN/A
Ban RateN/A
30 Days Live Data

Base Stats

HP

0

Mana

0

Phys ATK

0

Phys DEF

0

Magic DEF

0

Mov Speed

0

Ratings

Durability0/10
Offense0/10
Control0/10
Difficulty0/10

Skills

Skill Priority

1
2
3
Lvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Invisible Armor
P

Invisible Armor

Aamon enters the Camouflage state each time he hits an enemy with a skill, during which he cannot be targeted, recovers 25 (+15% Total Magic Power) plus 3% of his lost HP every 0.5s, and gains 80% extra Movement Speed that rapidly decays over 3s. Upon leaving the Camouflage state, Aamon immediately resets his Basic Attack's cooldown and enhances his Basic Attacks within the next 3s. Each enhanced Basic Attack deals 70 (+100% Total Physical Attack) (+115% Total Magic Power) Magic Damage. The first attack after actively leaving Camouflage is enhanced to deal 84 (+120% Total Physical Attack) (+138% Total Magic Power) damage and reduces all skill cooldowns by 1s.
Soul Shards
1

Soul Shards

Passive: Aamon charges his armor through enhanced Basic Attacks or while camouflaged. At 5 charges, Aamon throws 6 shards at the target on his next attack, each shard dealing 50 (+15% Total Magic Power) Magic Damage. The shards will then scatter around the target. Active: Aamon throws a shard at a nearby enemy, dealing 175 (+60% Total Magic Power) Magic Damage.
Slayer Shards
2

Slayer Shards

Aamon throws a shard forward, dealing 120 (+50% Total Magic Power) Magic Damage to enemies along the way. The shard will return to Aamon after a short delay and allow him to enter the Camouflage state. If the shard hits a non-minion enemy, it'll slow them by 50% for 2s and return to Aamon immediately.
Endless Shards
3

Endless Shards

Aamon throws all shards at a designated enemy and slows them by 30% for 1.5s. After a short delay, the shards will fly to the enemy's location again, each dealing 90 (+24% Total Magic Power)-150 (+40% Total Magic Power) Magic Damage. The number of shards increases with Aamon's armor charges and the shards on the ground (8-25). The damage dealt increases with the target's lost HP, to the max when the target's HP is below 30%. The same target takes less damage from subsequent attacks.

Gameplay Guide

No specific gameplay guide available.

Strengths

No data available

Weaknesses

No data available