Base Stats
HP
0
Mana
0
Phys ATK
0
Phys DEF
0
Magic DEF
0
Mov Speed
0
Ratings
Durability0/10
Offense0/10
Control0/10
Difficulty0/10
Skills
Skill Priority
1
2
3
Lvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

P
Smith's Legacy
After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9-6s Cooldown (decreases with his level).
After casting any skill, his Basic Attacks for the next 2s will deal 100 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage and pull the target toward him (deals 75% damage to Creeps). Casting another skill extends the duration.
Julian gains 15% extra Hybrid Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).

1
Scythe
Julian hurls a flying scythe in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 30% for 1s.
The scythe disappears upon hitting a non-minion enemy.

2
Sword
Julian summons a flying sword and dashes in the target direction, dealing 400 (+80% Total Magic Power) Magic Damage to enemies along the way.

3
Chain
Julian casts chains at the target location, dealing 300 (+100% Total Magic Power) Magic Damage to enemies hit after a short delay and immobilizing them for 1.2s.

4
Enhanced Scythe
Julian hurls enhanced scythes in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 50% for 1s.
Upon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 80 (+30% Total Magic Power) Magic Damage every 0.3s to nearby enemies (up to 8 times).

5
Enhanced Sword
Julian summons a large number of flying swords and dashes in the target direction, dealing 75 (+15% Total Magic Power) Magic Damage every 0.1s to enemies along the way (up to 9 times).
Julian's untargetable and invisible during the dash.

6
Enhanced Chain
Julian casts chains at the target location, dealing 40 (+10% Total Magic Power) Magic Damage every 0.2s to enemies hit and slowing them by 30%.
Enemies that are still in the area at the end of the skill duration will take 250 (+100% Total Magic Power) extra Magic Damage and be knocked airborne for 0.8s.
Gameplay Guide
No specific gameplay guide available.
Strengths
No data available
Weaknesses
No data available
