Base Stats
HP
0
Mana
0
Phys ATK
0
Phys DEF
0
Magic DEF
0
Mov Speed
0
Ratings
Durability0/10
Offense0/10
Control0/10
Difficulty0/10
Skills
Skill Priority
1
2
3
Lvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

P
Rage Incarnate
When Minotaur applies a control effect to an enemy hero with a skill, he will also reduce their Hybrid Defense by 5 (+0.5*Hero Level). When Minotaur heals an allied hero with a skill, he will also increase their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. These effects are doubled in Enraged state.

1
Despair Stomp
Minotaur jumps to the target location, dealing 280 (+60% Total Physical Attack) Physical Damage to enemies in the area and briefly knocking them airborne. Enemies hit will also be slowed by 40% while Minotaur enhances his Basic Attacks to deal (+3% Total HP) extra Physical Damage for 2s.
Enraged: Increases the AOE range and the damage dealt by (+3% Total HP) Physical Damage.

2
Motivation Roar
Minotaur motivates himself and nearby allied heroes, recovering 220 (+60% Total Magic Power) HP for himself and his allies. Minotaur additionally recovers 5% of his lost HP.
Enraged: Minotaur gains Enraged Regen for 2s, during which he recovers HP equal to 100% of damage taken from enemy heroes' Basic Attacks.

3
Minoan Fury
Minotaur enters Enraged state and smashes the ground 3 times. The first 2 hits deal 180 (+85% Total Physical Attack) Physical Damage to nearby enemies and slow them by 40%, while the final hit deals 200 (+85% Total Physical Attack) True Damage and knocks targets airborne for 1s. Minotaur is immune to control effects during this attack.
The Enraged state lasts 12s and enhances Minotaur's skills for the duration.
Gameplay Guide
No specific gameplay guide available.
Strengths
No data available
Weaknesses
No data available
