Minotaur
Minotaur
tanksupport

Minotaur

Win RateN/A
Pick RateN/A
Ban RateN/A
30 Days Live Data

Base Stats

HP

0

Mana

0

Phys ATK

0

Phys DEF

0

Magic DEF

0

Mov Speed

0

Ratings

Durability0/10
Offense0/10
Control0/10
Difficulty0/10

Skills

Skill Priority

1
2
3
Lvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Rage Incarnate
P

Rage Incarnate

When Minotaur applies a control effect to an enemy hero with a skill, he will also reduce their Hybrid Defense by 5 (+0.5*Hero Level). When Minotaur heals an allied hero with a skill, he will also increase their Hybrid Defense by 5 (+0.5*Hero Level) for 2s. These effects are doubled in Enraged state.
Despair Stomp
1

Despair Stomp

Minotaur jumps to the target location, dealing 280 (+60% Total Physical Attack) Physical Damage to enemies in the area and briefly knocking them airborne. Enemies hit will also be slowed by 40% while Minotaur enhances his Basic Attacks to deal (+3% Total HP) extra Physical Damage for 2s. Enraged: Increases the AOE range and the damage dealt by (+3% Total HP) Physical Damage.
Motivation Roar
2

Motivation Roar

Minotaur motivates himself and nearby allied heroes, recovering 220 (+60% Total Magic Power) HP for himself and his allies. Minotaur additionally recovers 5% of his lost HP. Enraged: Minotaur gains Enraged Regen for 2s, during which he recovers HP equal to 100% of damage taken from enemy heroes' Basic Attacks.
Minoan Fury
3

Minoan Fury

Minotaur enters Enraged state and smashes the ground 3 times. The first 2 hits deal 180 (+85% Total Physical Attack) Physical Damage to nearby enemies and slow them by 40%, while the final hit deals 200 (+85% Total Physical Attack) True Damage and knocks targets airborne for 1s. Minotaur is immune to control effects during this attack. The Enraged state lasts 12s and enhances Minotaur's skills for the duration.

Gameplay Guide

No specific gameplay guide available.

Strengths

No data available

Weaknesses

No data available