Base Stats
HP
0
Mana
0
Phys ATK
0
Phys DEF
0
Magic DEF
0
Mov Speed
0
Ratings
Durability0/10
Offense0/10
Control0/10
Difficulty0/10
Skills
Skill Priority
1
2
3
Lvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

P
Electro Airbag
When Johnson's HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10s. Cooldown: 100s.

1
Impact Wrench
Johnson throws his wrench toward the target location, dealing 120 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8s.

2
Electromagnetic Waves
Johnson raises his shield, continuously dealing 120 (+60% Total Magic Power) Magic Damage to enemies in a fan-shaped area in the target direction, reducing their Movement Speed and Magic Defense by 10% (stacks up to 3 times) for 2s.
While his shield is raised, Johnson can perform Basic Attacks and cast skills.

3
Full Throttle
Passive: Johnson's Physical Defense is increased by 10%.
Johnson transforms into a car. An allied hero can use Hop In when near Johnson to board the car (only 1 allied hero can ride with Johnson). The car will explode upon hitting an enemy hero, dealing 300 (+160% Total Magic Power)-450 (+280% Total Magic Power) Magic Damage to nearby enemies, stunning them for 0.5-1s (scales with driving time), and creating an electrified zone at the location. The zone continuously deals 60 (+20% Total Magic Power) Magic Damage and slows enemies within. Johnson's location will be revealed to the enemy for 3s when casting this skill.
Gameplay Guide
No specific gameplay guide available.
Strengths
No data available
Weaknesses
No data available
