Alice
Alice
tankmage

Alice

Win RateN/A
Pick RateN/A
Ban RateN/A
30 Days Live Data

Base Stats

HP

0

Mana

0

Phys ATK

0

Phys DEF

0

Magic DEF

0

Mov Speed

0

Ratings

Durability0/10
Offense0/10
Control0/10
Difficulty0/10

Skills

Skill Priority

1
2
3
Lvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Crimson Blood Banquet
P

Crimson Blood Banquet

When Alice's skills hit, she gains 1 stack(s) of Crimson, lasting 4s. Once Crimson reaches 2 stacks, Blood Banquet activates, dealing 25 (+30% Total Magic Power) plus 0.5%-2.5% (scales with level) of the target's Max HP as Magic Damage to nearby enemies (Blood Banquet refreshes duration when hitting heroes) and recovering 10 (+3% Extra Max HP) HP for Alice every 0.5s. Blood Banquet HP recovery from minions is reduced by 30%. Can deal up to 70(+10*Hero Level) Magic Damage to creeps.
Crimson Gleam
1

Crimson Gleam

Alice fires blood energy forward, dealing 100 (+50% Total Magic Power) Magic Damage. Before the blood energy dissipates, this skill can be cast again to activate Scarlet Shadow, allowing Alice to blink to the blood energy's location.
Doom Waltz
2

Doom Waltz

Alice performs a deadly dance, dealing 350 (+130% Total Magic Power) Magic Damage to nearby enemies and slowing them by 70% for 1s. If Blood Banquet is active at this time, it also scorches enemies, dealing 300% of Blood Banquet's damage and healing Alice for the same amount.
Throne of Ruin
3

Throne of Ruin

Alice surrounds herself with blood, gaining Control Immunity and 50% Damage Reduction while slowing herself by 50%. After 1.5s, she descends with force, dealing 500 (+150% Total Magic Power) (+20% Extra Max HP) Magic Damage to all enemies in range and immobilizing them for 1s. While charging her Ultimate, Alice can only use Scarlet Shadow.

Gameplay Guide

No specific gameplay guide available.

Strengths

No data available

Weaknesses

No data available