Base Stats
HP
0
Mana
0
Phys ATK
0
Phys DEF
0
Magic DEF
0
Mov Speed
0
Ratings
Durability0/10
Offense0/10
Control0/10
Difficulty0/10
Skills
Skill Priority
1
2
3
Lvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

P
Warmonger
When Argus' Meteoric Sword reaches 100 Malice Energy, he will launch a Demonic Slash with his next Basic Attack, dealing 180 (+80% Total Physical Attack) Physical Damage and recovering 150 (+10% Total Physical Attack) HP. This attack ignores 40% of the target's Physical Defense.
Argus' Meteoric Sword gains 5 Malice Energy per second and 10 Energy per Basic Attack (critical strikes grant an additional 10 Energy).

1
Demonic Grip
Argus stretches out a demonic hand in the target direction, dealing 125 (+60% Extra Physical Attack) Physical Damage to the first enemy hero or Creep hit, stunning them for 0.7s, and pulling him and the target towards each other. If no enemy is hit, Argus pulls himself toward the hand's destination instead.
Use Again: Argus dashes and strikes in the target direction, dealing 175 (+100% Extra Physical Attack) Physical Damage to enemies along the path.

2
Meteoric Sword
After a short delay, Argus thrusts his Meteoric Sword in the target direction, dealing 120 (+100% Total Physical Attack) Physical Damage to enemies hit (200% damage against minions) and reducing their Movement Speed by 80% for 0.8s. The delay time will decrease as Argus' Attack Speed increases. Enemy heroes hit will be Cursed for 4s, during which they will leave a Cursed Trail behind. Argus gains 20% Movement Speed while on a Cursed Trail.
Meteoric Sword damage counts as Basic Attack damage and can trigger Attack Effects. Hitting heroes restores 100 Malice Energy (excess is preserved).

3
Eternal Evil
Argus removes all debuffs on himself, dealing 150 (+50% Total Physical Attack) Physical Damage to nearby enemies and becoming the Fallen Angel for 4s (hitting heroes enhances Warmonger). Fallen Angel: Gains 40% Movement Speed that decays over 1s; when the transformation ends, he converts all his damage dealt in the Fallen Angel state into HP. If he takes fatal damage in the Fallen Angel state, the duration of the Movement Speed boost will be reset, and he will gain Death Immunity for 4s. Enhanced Warmonger: Demonic Slash grants 50 Malice Energy (50 extra Malice Energy with critical hits).
If Death Immunity isn't triggered, the cooldown will be reduced by 50%.
Gameplay Guide
No specific gameplay guide available.
Strengths
No data available
Weaknesses
No data available
