Base Stats
HP
0
Mana
0
Phys ATK
0
Phys DEF
0
Magic DEF
0
Mov Speed
0
Ratings
Durability0/10
Offense0/10
Control0/10
Difficulty0/10
Skills
Skill Priority
1
2
3
Lvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

P
Contract: Transform
After every 2 Basic Attacks, Aldous gains a 500 (+3 times the number of Soul Steal stacks) shield for 3s on his next Basic Attack.
This effect can only be triggered once every 5s.

1
Contract: Soul Steal
Aldous unleashes his inner energy to enhance his next Basic Attack to deal Physical Damage equal to 200 (+100% Total Physical Attack) plus 5 times the number of Soul Steal stacks.
If this attack kills an enemy hero/Siege Minion/other non-hero unit, Aldous will gain 10/10/4 stacks of Soul Steal (up to 650 stacks).
The enhanced Basic Attack deals 300% extra Base Damage to Minions or Creeps. Aldous gets an extra 5/2 stack(s) of Soul Steal when a nearby enemy Siege Minion/other non-hero unit dies.

2
Contract: Explosion
Aldous assumes a defensive stance, gaining 30% Damage Reduction and 20% extra Movement Speed for 2s or until manual cancellation. He then deals 100 (+20% Total Physical Attack)-200 (+40% Total Physical Attack) Physical Damage to nearby enemies and stuns them for 0.5-1s (scales with defensive stance duration).

3
Contract: Chase Fate
Aldous gains vision of all enemy heroes for 5s. During this time, if Aldous uses this skill again, he can dash toward an enemy hero. When Aldous hits that enemy hero, he will deal Physical Damage equal to 250 plus 8% of the target's Max HP and knock back the target for 1s. (Aldous can interrupt target's Recall during the dash.)
Gameplay Guide
No specific gameplay guide available.
Strengths
No data available
Weaknesses
No data available
