Base Stats
HP
0
Mana
0
Phys ATK
0
Phys DEF
0
Magic DEF
0
Mov Speed
0
Ratings
Durability0/10
Offense0/10
Control0/10
Difficulty0/10
Skills
Skill Priority
1
2
3
Lvl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

P
Super Magic
Guinevere deals 25% extra damage to airborne enemies and deals (+80% Total Physical Attack) (+60% Total Magic Power) Magic Damage with her Basic Attacks.
Guinevere builds Super Magic each time she deals damage. Once fully charged, her next Basic Attack becomes guided, dealing 80 (+100% Total Physical Attack) (+120% Total Magic Power) Magic damage on hit and restoring 80 plus 8% of her lost HP.
Enemies hit by Guinevere's skills or enhanced Basic Attack will be marked for 5s. Those with 3 marks will be knocked airborne when hit by her Violet Requiem.

1
Energy Wave
Guinevere releases an energy orb in the target direction, dealing 300 (+125% Total Magic Power) Magic Damage and slowing enemies by 50% for 1.2s.
Successfully hitting an enemy reduces all her skill cooldowns by 1s.

2
Spatial Migration
Guinevere leaps to the target location, dealing 250 (+80% Total Magic Power) Magic Damage. Enemy heroes and Creeps hit will be knocked airborne for 1s and take 125 (+50% Total Magic Power) additional Magic Damage.
Use Again: Guinevere blinks toward the target direction and leaves an illusion behind. If the illusion takes damage by hero, it restores Super Magic for Guinevere and explodes after 1.5s, dealing 100 (+30% Total Magic Power) Magic Damage to nearby enemies.

3
Violet Requiem
Guinevere creates a force field around her, gaining Control Immunity while attacking nearby enemies 11 times within 2s, dealing 880 (+385% Total Magic Power) Magic Damage in total.
Airborne enemies hit will be knocked airborne again, up to 8 additional times.
Gameplay Guide
No specific gameplay guide available.
Strengths
No data available
Weaknesses
No data available
