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Talents

Explore talent trees and emblem configurations to optimize your hero builds.

Weapons Master

Weapons Master

Tier 2

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 8%.

Weakness Finder

Weakness Finder

Tier 3

The next Basic Attack reduces the target Hero or Creep's Movement Speed by 50% and Attack Speed by 30% for 1s. Cooldown: 10s. Each Basic Attack reduces it by 1s, down to a minimum of 3s.

Fatal

Fatal

Tier 1

Gain 5% Crit Chance and 5% Crit Damage.

Focusing Mark

Focusing Mark

Tier 3

Damaging an Enemy Hero marks them for 3s. When Allied Heroes deals damage against the Marked target, they deal 6% more damage and gains 10% Movement Speed. Cooldown: 4s

Agility

Agility

Tier 1

Gain 4% Movement Speed.

Festival of Blood

Festival of Blood

Tier 2

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 12 stacks.

Pull Yourself Together

Pull Yourself Together

Tier 2

Cooldowns of Battle Spells and equipment's active skills are reduced by 12% initially. Each hero kill or assist grants an additional 1% reduction, up to 8 stacks.

Brave Smite

Brave Smite

Tier 3

Dealing skill damage to an Enemy Hero heals for 5% Max HP. Cooldown: 6s

Lethal Ignition

Lethal Ignition

Tier 3

Dealing damage greater than 7% of an Enemy Hero's Max HP 3 times within 5s will scorch the target, dealing an additional 162-750 Adaptive Damage (scales with level) over 3 hits. Cooldown: 15s

Firmness

Firmness

Tier 1

Gain 8 Hybrid Defense.

Inspire

Inspire

Tier 1

Gain 5% Cooldown Reduction and 2 Mana Regen

Bargain Hunter

Bargain Hunter

Tier 2

Equipment can be purchased at 95% of their base price.

Master Assassin

Master Assassin

Tier 2

If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

Killing Spree

Killing Spree

Tier 3

Damaging an Enemy Hero below 30% HP heals for 15% Lost HP and grants 20% Movement Speed for 3s. Cooldown: 30s. Cooldown is reset upon killing an enemy hero.

Rupture

Rupture

Tier 1

Gain 5 Adaptive Penetration.

Concussive Blast

Concussive Blast

Tier 3

The next Basic Attack creates a shockwave, dealing 100(+7% Max HP) Magic Damage to nearby enemies after a 1s delay. Cooldown: 15s

Vitality

Vitality

Tier 1

Gain 225 HP.

Temporal Reign

Temporal Reign

Tier 3

The next Ultimate cast accelerates the cooldown of other active skills' by 1.5 times within 4s. Cooldown: 20s.

Quantum Charge

Quantum Charge

Tier 3

The next Basic Attack restores 75-180 HP (scales with level) and grants 30% Movement Speed for 1.5s. Cooldown: 8s.

Tenacity

Tenacity

Tier 2

While HP is below 50%, gain 5% Damage Reduction.

War Cry

War Cry

Tier 3

After 3 Basic Attacks or Skills hit an enemy hero, all damage dealt is increased by 8% for 6s. A single Basic Attack or skill that deals damage multiple times only counts as 1. Cooldown: 6s.

Impure Rage

Impure Rage

Tier 3

Dealing damage with skills deals an additional 4% of target's Max HP as Adaptive Damage and restores 2% Mana. If the Hero does not use Mana as a Resource, heal for 1% Max HP instead. Damage dealt to non-hero units is capped at 120. Cooldown: 5s

Wilderness Blessing

Wilderness Blessing

Tier 2

Gain 10% Movement Speed in the Jungle and River. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

Seasoned Hunter

Seasoned Hunter

Tier 2

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

Thrill

Thrill

Tier 1

Gain 16 Adaptive Attack.

Swift

Swift

Tier 1

Gain 10% Attack Speed.